Chop, sell, write it down
Start with a single wood haul. Before you sell, note the wood amount shown in your game. Sell it, then note the cash result. That pair is your baseline—not a guessed site-wide rate.
- 1. Pick a short active session. Use one route you can repeat, rather than switching tree areas halfway through.
- 2. Record the wood before selling. A screenshot or a short note is enough.
- 3. Sell the whole observed haul. Record the cash shown afterward.
- 4. Keep the result attached to the route and time. It is useful only when you can compare it fairly later.
Compare a visible cost before spending
If an axe or plot screen shows a cash cost, enter your observed sale and that displayed cost in the calculator. It estimates how many equivalent recorded sales it would take; it does not promise that future runs will match.
Do not turn one haul into a universal rate
Tree yield, cash conversion, and axe effects can vary or be hidden. A single sale tells you what happened in that session; repeat it before treating it as a planning baseline.
A small session note
Route or tree area · minutes active · wood before sale · cash received · visible cost you are considering. Leave unknown fields empty instead of filling them from another game or an undated post.
The cash loop has a clear boundary
The official description confirms that players chop trees for wood and sell wood for cash. It does not provide a public cash-per-wood table, so this guide never supplies one as a fact.