Harvest, sell, improve
Players chop trees for wood, sell wood for cash, and can upgrade and expand their plot. These statements are directly supported by the official game description.
No public yield table
This site has no reliable basis for individual tree yield, respawn timing, rare-tree status, or a universal cash conversion rate. Those fields remain intentionally empty.
How to test one tree route without overclaiming
- Choose one visible route. Keep the route consistent for the comparison.
- Set a short time window. Record active minutes rather than estimating from memory.
- Record wood before and after. Do not combine the test with an unrelated sale or upgrade.
- Repeat it. One run is a note, not a tree ranking.
Use a sale and a visible cost
After a route, sell the wood and write down the cash result. That gives you a grounded way to assess a visible plot cost without pretending the game publishes a fixed rate.
Why the wiki leaves gaps open
A useful guide should tell you what it knows and what it cannot yet prove. If the official game page, a visible in-game panel, or repeatable dated testing supports a detail later, it can be added with its method—not filled with copied template text.